Tiffany Shen – Artist responsible for models, textures, effects.Joey Hou – Engineer responsible for overall project, gameplay.Thomas Kao – Engineer responsible for overall project, architecture, network.Powen Yao – Team lead responsible for overall design, research, and production.That game is the one that goes to IUGS, and this year it is “Arkology.” The GamePipe Laboratory faculty looks at the games being built in its Advanced Games course and other games shown at its Showcase, and then they agree on which game is the best. The USC GamePipe Laboratory has participated in the Intel University Games Showcase since it was created. The game ships a built-in map editor for players to design their own maps and play them with their friends. Gibraltar features a story mode to help introduce players to the game and includes a fun cast of characters. Players can also use special abilities that can change the course of the game but they are expendable and cost action points to play. You only get to spawn your army once, so choose its composition carefully! The synergy between the different pieces allows unique gameplay and endless strategies and is simple enough for everyone to pick up. The player has four cute robot types to choose from when setting up their army, each with its own strengths and weaknesses. That kind of head-to-head competitive experience is something John always enjoyed. Gibraltar is meant to be played between two players, sitting at the same screen. A match of Gibraltar usually lasts between 5 and 10 minutes, so you can fit a match in anywhere. This means that players are free to craft their own strategies and game play is very fluid. The more territory the player controls on the board, the more they can move their robots on their turn. “Gibraltar” is a quick, turn-based strategy game in which two players send armies of adorable robots into battle for control of the game board. The art style and some mechanics have evolved along the way but the essence of that quick, lightweight strategy game is still there in Gibraltar today.” The Game: I also wanted to bring back that experience of sitting at a computer with a friend and playing old games like ‘Advance Wars,’ ‘Lego Star Wars,’ and ‘Backyard Football.’ The idea of Gibraltar bounced around in my head for a year and eventually I started putting those ideas down on paper and in my senior year of high school, I started development on the game. I wanted to play something that was fast, simple, and low commitment while still strategically deep and intellectually stimulating. I wanted a game that I could play with one hand while still listening to the lecture, and that would hold my attention but wouldn’t make me feel trapped into a 45-minute session. John Miller says: “’Gibraltar’ is the game that I wanted to play while sitting in the back of class during high school. Danielle Carmi – 2D/3D artists and animators.John Miller – Creator, designer, and developer.His work ethic, passion, and talent are impressive and he is a terrific example of the caliber of students that we can offer to game development companies. John has all of the skills necessary to succeed and be a leader in this industry. We were first introduced to John last spring following his participation in the Imagine Cup finals. Choosing John Miller to represent RIT was an easy decision to make. The future of our industry is in great hands with the talented, passionate visionaries who showcase their work at this event. This is an incredible opportunity to experience what the most talented students in nationally ranked programs (by the Princeton Review) are creating. MAGIC Spell Studios LLC at Rochester Institute of Technology (RIT) looks forward to the Intel University Games Showcase each year.
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